[toc]
canvas画板多端实现
创建时间: 2020-03-01;测试:chrome v80.0.3987.122 正常 | 小程序 2.10.2 正常
移动端实现
body{margin:0;overscroll-behavior-y: contain;}
.draw-board {
width: 100%;
height: 300px;
background-color: rgb(213, 252, 245);
}
html代码
<canvas id="drawBoard" class="draw-board" height="300px"></canvas>
<div>
<button onclick="handleClear()">清除</button>
</div>
js 代码
/* 实测利用贝塞尔曲线画的线在 lineWidth 较小时,效果与当前方法基本相当 */
let mouseDown = false;
const canvas = document.getElementById('drawBoard');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
const rect = canvas.getBoundingClientRect();
/** canvas标签距离屏幕适口的位置 */
const cl = rect.left;
const ct = rect.top;
const randomColor = () => {
const color = `#${Math.floor(Math.random() * 16777215).toString(16)}`;
return color.padEnd(7, 'f');
}
/** 记录起始位置 */
let sx = '', sy = '';
const draw = (x, y) => {
ctx.beginPath();
ctx.lineWidth = 5;
ctx.strokeStyle = randomColor();
ctx.moveTo(sx, sy);
/** 将结束位置设置为下一次起始位置 */
sx = x - cl;
sy = y - ct;
ctx.lineTo(sx, sy)
ctx.stroke();
}
// // PC端使用只需将对应事件名更改即可,同时需要添加判断,是否鼠标已按下
canvas.addEventListener('touchstart', function(e) {
sx = e.touches[0].clientX - cl;
sy = e.touches[0].clientY - ct;
ctx.lineWidth = 2;
ctx.lineJoin = 'round'
ctx.lineCap = 'round';
ctx.shadowBlur = 1;
ctx.shadowColor = 'rgb(0, 0, 0)';
})
canvas.addEventListener('touchmove', (e) => {
draw(e.touches[0].clientX, e.touches[0].clientY)
})
canvas.addEventListener('touchend', (e) => {
console.log('end');
})
/** 清除画布 */
handleClear = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
小程序端实现方式
wxml 代码
<canvas type="2d" id="drawBoard" class="draw-board" bindtouchstart="handleTouchStart" bindtouchmove="handleTouchMove" bindtouchend="handleTouchEnd" ></canvas>
js代码
let canvas = null;
let ctx = null;
/** 是否点击开始 */
let start = false;
/** 记录起始位置 */
let startX = 0;
let startY = 0;
let canvasWidth = 0;
let canvasHeight = 0;
function handleDraw(x, y) {
ctx.beginPath();
ctx.moveTo(startX, startY);
/** 将结束位置设置为下一次起始位置 */
startX = x;
startY = y;
ctx.lineTo(x, y);
ctx.stroke();
}
Page({
data: {},
onReady: function () {
const query = wx.createSelectorQuery()
query.select('#drawBoard')
.fields({ node: true, size: true })
.exec((res) => {
canvas = res[0].node
ctx = canvas.getContext('2d')
const dpr = wx.getSystemInfoSync().pixelRatio
canvas.width = res[0].width * dpr
canvas.height = res[0].height * dpr
ctx.scale(dpr, dpr)
ctx.lineWidth = 2;
ctx.strokeStyle = '#5e5e5e';
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
// 使用阴影 消除锯齿
ctx.shadowBlur = 2;
ctx.shadowColor = '#5e5e5e';
canvasWidth = canvas.width;
canvasHeight = canvas.height;
})
},
handleTouchStart(e) {
startX = e.touches[0].x;
startY = e.touches[0].y;
},
handleTouchMove(e) {
// 注意此处是 changedTouches
handleDraw(e.changedTouches[0].x, e.changedTouches[0].y)
},
handleTouchEnd(e) {
},
handleClear() {
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
}
})
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